Sunday, November 21, 2010

Works Cited

Jacobs, Melinda. Multiculturalism and Cultural Issues in Online Gaming Communities. Journal for Cultural Research; Oct2008, Vol. 12 Issue 4, p317-334. Web.

Kale, Sudhir H. Designing Culturally Compatible Internet Gaming Sites. UNLV Gaming Research & Review Journal; 2006, Vol. 10 Issue 1, p41-50. Web.

LeagueCraft. Editor. Date and/or Version Number. Name of Sponsoring Institution. 2010 <http://leaguecraft.com/>. Web.

Miller, Corinne L. The Video Game Industry and Video Game Culture Dichotomy: Reconciling Gaming Culture Norms With the Anti-Circumvention Measures of the DMCA. Texas Intellectual Property Law Journal; Spring2008, Vol. 16 Issue 3, p453-481. Web.

O'Brien, Susie, and Imre Szeman. Popular Culture: A User's Guide.  Toronto: Nelson Education Ltd, 2010. Print.

MISSING INFO- I could not find the information for the website Leaguecraft  but i e-mailed them to have it by the time my paper is due

Commented on.......

CJ's Blog   and    Roy's Blog

Thursday, November 18, 2010

Reading Blog 10

Tourists - Young people, Families with disposable Income, Businessmen, RV'ers, game show winners

Vagabonds - Hurricane Katrina survivors, Homeless, Illegal immigrants,

I do believe that both Tourists and Vagabonds can exist in both first and third world.  This is because it does not require that you be wealthy or of high status to travel,  in third would countries you can still travel to other locations without the need for money, by your own will or want to experience these places it is dependent on the persons want to see the world.  Vagabonds are present in America as well, people who were displaced from their homes by hurricane Katrina, and people who live in debt or on a fixed budget would find it hard to travel at all.  O'Brien talks about this clearly stating "For the vast majority of people in the world, however, mobility is greatly limited and, when movement does become a necessity, it is usually due to terrible economic, natural or political circumstances that have generated refugee crises around the world." (O'Brien 338)

Tuesday, November 16, 2010

Responses

i commented on CJ's Blog  and Roy's Blog

Research Blog 13

Miller, Corinne L. "The Video Game Industry and Video Game Culture Dichotomy: Reconciling Gaming Culture Norms With the Anti-Circumvention Measures of the DMCA" Texas Intellectual Property Law Journal, Spring2008, Vol. 16 Issue 3, p453-481, 29p


used academic search to find   


The parts of this article that i wanna use talks a lot about culture and online gaming.  Especially how gaming culture is partly crated by the gaming companies, and how they try to control and guide it while keeping it new, safe, and fun.  It also talks about the gamers side of the culture and how they react to new game rules and constraints.  It shows how games can share information (Including hints, cheats, strategies, secrets, etc.) on the game using the internet and how the gaming industry must account and control for this sharing of sometimes harmful information concerning their games. 

Thursday, November 4, 2010

Reading Blog #8

The diffrence between Subcultures and countercultures  is that subcultures are not nessicarily trying to opposse another cultures beliefs and try to snuff it out of pop culture, where as a counterculture explicitly tries to do this.  Subcultures are just a meeting of people with similiar likes, that are not within the mainstream culture.


 The image above is representing Counterculture because it is trying to oppose something that is mainstream
This is an image of a subculture because it is a variant of skateboarding that enthusiasts partake in, but they are not trying to oppose or refute skateboarding in any way.

Research Blog #12

I think the site i am looking at from my research paper is genuinely a Subculture.  I say this because the game is not a widely known one, and it is nothing close to the Blockbusters like Halo or World of Warcraft.  This game is an extension of the DOTA subculture.  I say the DOTA genre is a sub culture because it was not originally created as a game type by any corporation, in fact it was created by a person playing with the Warcraft III map creator, and its popularity was then fueled by player of Warcraft III, once he uploaded it online.  This site is for the stand-alone game League of Legends,  which is a DOTA  and actually was created by the guy who first made the map in Warcraft III.  This game is also free-to-play so anyone can join in and play if they like it.  Furthermore my site is a fan site for this game, and is a place for player to share their gaming experiences and to hammer out new strategies for each one of the multiple characters you can choose within the game.