Thursday, December 9, 2010

Research Blog 15

I enjoyed to online blogging portion of this class.  The Research Blog was very helpful in supporting my paper and helped show what you were looking for in an evaluation of my site.   I feel that the research blog should be talked about in class for each assignment and maybe even pick a few good ones to show the class what you are looking for.  In addition it would be helpful to emphasize to the class that if they write the research blogs completely and correctly that it will be easier to use them in the final paper, even copying some of the paragraphs from the research blog to the final essay if they fit.

The book in this course was not a pleasure to go through, however the reading blogs did help me understand the content a little easier.  Again i feel more time should be spent in class looking at these blogs and discussing them as a class.  This is very similar to what we did with he in class assignments.  Blogger was a decent service, but maybe there is a better blogging site that will let you split up the research and reading blogs easier,  or one that might be easier for you to track students posts.  This will help eliminate using class time to find out who did what on who's blog.

Sunday, November 21, 2010

Works Cited

Jacobs, Melinda. Multiculturalism and Cultural Issues in Online Gaming Communities. Journal for Cultural Research; Oct2008, Vol. 12 Issue 4, p317-334. Web.

Kale, Sudhir H. Designing Culturally Compatible Internet Gaming Sites. UNLV Gaming Research & Review Journal; 2006, Vol. 10 Issue 1, p41-50. Web.

LeagueCraft. Editor. Date and/or Version Number. Name of Sponsoring Institution. 2010 <http://leaguecraft.com/>. Web.

Miller, Corinne L. The Video Game Industry and Video Game Culture Dichotomy: Reconciling Gaming Culture Norms With the Anti-Circumvention Measures of the DMCA. Texas Intellectual Property Law Journal; Spring2008, Vol. 16 Issue 3, p453-481. Web.

O'Brien, Susie, and Imre Szeman. Popular Culture: A User's Guide.  Toronto: Nelson Education Ltd, 2010. Print.

MISSING INFO- I could not find the information for the website Leaguecraft  but i e-mailed them to have it by the time my paper is due

Commented on.......

CJ's Blog   and    Roy's Blog

Thursday, November 18, 2010

Reading Blog 10

Tourists - Young people, Families with disposable Income, Businessmen, RV'ers, game show winners

Vagabonds - Hurricane Katrina survivors, Homeless, Illegal immigrants,

I do believe that both Tourists and Vagabonds can exist in both first and third world.  This is because it does not require that you be wealthy or of high status to travel,  in third would countries you can still travel to other locations without the need for money, by your own will or want to experience these places it is dependent on the persons want to see the world.  Vagabonds are present in America as well, people who were displaced from their homes by hurricane Katrina, and people who live in debt or on a fixed budget would find it hard to travel at all.  O'Brien talks about this clearly stating "For the vast majority of people in the world, however, mobility is greatly limited and, when movement does become a necessity, it is usually due to terrible economic, natural or political circumstances that have generated refugee crises around the world." (O'Brien 338)

Tuesday, November 16, 2010

Responses

i commented on CJ's Blog  and Roy's Blog

Research Blog 13

Miller, Corinne L. "The Video Game Industry and Video Game Culture Dichotomy: Reconciling Gaming Culture Norms With the Anti-Circumvention Measures of the DMCA" Texas Intellectual Property Law Journal, Spring2008, Vol. 16 Issue 3, p453-481, 29p


used academic search to find   


The parts of this article that i wanna use talks a lot about culture and online gaming.  Especially how gaming culture is partly crated by the gaming companies, and how they try to control and guide it while keeping it new, safe, and fun.  It also talks about the gamers side of the culture and how they react to new game rules and constraints.  It shows how games can share information (Including hints, cheats, strategies, secrets, etc.) on the game using the internet and how the gaming industry must account and control for this sharing of sometimes harmful information concerning their games.